2055 · The Eternal Virus · Last Line of Civilization

My Zombuddy

A billionaire paid a lab to make him immortal. It didn't go as planned. 1.2 billion people transformed. The world didn't end — it just got weird. You are a survivor. You have a camp. You have Zombuddies. You are making the best of things.

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PVEVP · Cross-Platform · PC / Android / iOS

Attack and Defend

Survive shared AI zombie waves. Raid enemy camps. Recruit wild Zombuddies in the open world. Bring them home — if you can. Your Field Pack drops when you die. Everything in it goes to whoever finds it first.

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Zombuddy Roster

Every Zombuddy was a person. Eternal-02 didn't erase who they were — it amplified their most persistent habits and removed the context that used to keep those habits in check. Evolve them through four tiers using Soul, and build the squad that fits your strategy.

Core Gameplay

Two maps. Two different problems. Your Camp Map is your home — build it, defend it, raise your Zombuddies here. The Big World is where everyone else is — go out, collect resources, recruit wild Zombuddies, and try to make it back before someone kills you and takes your Field Pack.

  • Soul Growth System

    Soul is collected in the Big World and generated passively at camp. Use it to evolve Zombuddies through four tiers — Infant, Evolved, Specialized Elite, Alpha — and upgrade your camp structures. Recruiting wild Zombuddies costs Soul. Losing your Field Pack before you get home means losing all the Soul you gathered that run.

  • Camp Defense Strategy

    Other players raid your camp while you are online or offline. Station Zombuddies to defend, build structures that shape where the fight happens — Reinforced Walls, Spike Traps, Soul Snares, Alarm Posts. Your Zombuddies are the active defense layer. Your structures buy them time. If your Commander Shelter falls, the raid succeeds.

  • PVEVP Open World

    The Big World has no protection. If another player finds you, they can fight you. If they kill you, your Field Pack drops. The deeper you go, the better the loot and the rarer the Zombuddies — and the further you are from home when things go wrong. Every run is a decision about when to push further and when to go back.

Big World Combat

Latest Dispatches

Season updates, gameplay breakdowns, and field reports from the post-Eternal world.

[Beginner's Guide] Your First Camp — From One Zombuddy to a Defensible Base

  • September 1, 2025
  • Guide

From building your first Commander Shelter to recruiting your first wild Zombuddy, to setting up a defensive layout that makes raiders regret the decision — everything you need to know to get started.

[Guide] Recruiting Wild Zombuddies — Field Pack Risk vs. Reward Breakdown

  • August 20, 2025
  • Guide

A wild Zombuddy in your Field Pack is worth nothing until you get home. Here's how to evaluate when to push deeper for a recruit and when to cut your losses and run.

[Lore] 2055 — The Eternal Virus Timeline

  • August 10, 2025
  • Lore

From Hermann Buck's lab directive to Eternal-02's global mutation — the full timeline of how the world stopped making sense and started being this instead.

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